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Namespaces</h2></td></tr>
<tr class="memitem:namespaceUnity_1_1MLAgents_1_1Sensors_1_1Reflection"><td class="memItemLeft" align="right" valign="top">namespace &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors_1_1Reflection.html">Reflection</a></td></tr>
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Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorHelper.html">SensorHelper</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Utility methods related to <a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html" title="Sensor interface for generating observations.">ISensor</a> implementations.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorHelper.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html">CameraSensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A sensor that wraps a Camera object to generate visual observations for an agent.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensorComponent.html">CameraSensorComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorComponent.html" title="Editor components for creating Sensors.">SensorComponent</a> that creates a <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensor.html" title="A sensor that wraps a Camera object to generate visual observations for an agent.">CameraSensor</a>.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1CameraSensorComponent.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">interface &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html">ISensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sensor interface for generating observations.  <a href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorExtensions.html">SensorExtensions</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Helper methods to be shared by all classes that implement <a class="el" href="interfaceUnity_1_1MLAgents_1_1Sensors_1_1ISensor.html" title="Sensor interface for generating observations.">ISensor</a>.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorExtensions.html#details">More...</a><br /></td></tr>
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<tr class="memitem:structUnity_1_1MLAgents_1_1Sensors_1_1Observation"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>Observation</b></td></tr>
<tr class="separator:structUnity_1_1MLAgents_1_1Sensors_1_1Observation"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html">ObservationWriter</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Allows sensors to write to both TensorProxy and float arrays/lists.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1ObservationWriter.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html">RayPerceptionInput</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains the elements that define a ray perception sensor.  <a href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionInput.html#details">More...</a><br /></td></tr>
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<tr class="memitem:classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">RayPerceptionOutput</a></td></tr>
<tr class="memdesc:classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"><td class="mdescLeft">&#160;</td><td class="mdescRight">Contains the data generated/produced from a ray perception sensor.  <a href="namespaceUnity_1_1MLAgents_1_1Sensors.html#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">More...</a><br /></td></tr>
<tr class="separator:classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><b>DebugDisplayInfo</b></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Debug information for the raycast hits. <br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html">RayPerceptionSensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A sensor implementation that supports ray cast-based observations.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent2D.html">RayPerceptionSensorComponent2D</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component for 2D Ray Perception.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent2D.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent3D.html">RayPerceptionSensorComponent3D</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A component for 3D Ray Perception.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponent3D.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponentBase.html">RayPerceptionSensorComponentBase</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A base class to support sensor components for raycast-based sensors.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionSensorComponentBase.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html">RenderTextureSensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sensor class that wraps a <a href="https://docs.unity3d.com/ScriptReference/RenderTexture.html">RenderTexture</a> instance.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensorComponent.html">RenderTextureSensorComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Component that wraps a <a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensor.html" title="Sensor class that wraps a RenderTexture instance.">RenderTextureSensor</a>.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1RenderTextureSensorComponent.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorComponent.html">SensorComponent</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Editor components for creating <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html">Sensors</a>.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1SensorComponent.html#details">More...</a><br /></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><b>SensorShapeValidator</b></td></tr>
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<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html">StackingSensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sensor that wraps around another Sensor to provide temporal stacking.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1StackingSensor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html">VectorSensor</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A sensor implementation for vector observations.  <a href="classUnity_1_1MLAgents_1_1Sensors_1_1VectorSensor.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="enum-members"></a>
Enumerations</h2></td></tr>
<tr class="memitem:ad583e4111fa36e890e22d131c63f30f5"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5">SensorCompressionType</a> { <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5a6adf97f83acf6453d4a6a4b1070f3754">None</a>
, <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5a55505ba281b015ec31f03ccb151b2a34">PNG</a>
 }</td></tr>
<tr class="memdesc:ad583e4111fa36e890e22d131c63f30f5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The compression setting for visual/camera observations.  <a href="namespaceUnity_1_1MLAgents_1_1Sensors.html#ad583e4111fa36e890e22d131c63f30f5">More...</a><br /></td></tr>
<tr class="separator:ad583e4111fa36e890e22d131c63f30f5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4d80e09565a5154e679c8066c05d1caf"><td class="memItemLeft" align="right" valign="top">enum class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1caf">RayPerceptionCastType</a> { <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1cafa379f74d4974147dbf7bb27dc58617a91">Cast2D</a>
, <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1cafa872cbb6a851e79ae22ad8378de2870e7">Cast3D</a>
 }</td></tr>
<tr class="memdesc:a4d80e09565a5154e679c8066c05d1caf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determines which dimensions the sensor will perform the casts in.  <a href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1caf">More...</a><br /></td></tr>
<tr class="separator:a4d80e09565a5154e679c8066c05d1caf"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<hr/><h2 class="groupheader">Class Documentation</h2>
<a name="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput" id="classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput"></a>
<h2 class="memtitle"><span class="permalink"><a href="#classUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput">&#9670;&nbsp;</a></span>Unity::MLAgents::Sensors::RayPerceptionOutput</h2>

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          <td class="memname">class Unity::MLAgents::Sensors::RayPerceptionOutput</td>
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<div class="textblock"><p>Contains the data generated/produced from a ray perception sensor. </p>
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<tr><td class="fieldtype">
<a id="a290500d0e9f3271f90f26d6dc02e2a1f"></a><a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html">RayOutput</a>[]</td>
<td class="fieldname">
RayOutputs</td>
<td class="fielddoc">
<a class="el" href="structUnity_1_1MLAgents_1_1Sensors_1_1RayPerceptionOutput_1_1RayOutput.html" title="Contains the data generated from a single ray of a ray perception sensor.">RayOutput</a> for each ray that was cast. </td></tr>
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<h2 class="groupheader">Enumeration Type Documentation</h2>
<a id="a4d80e09565a5154e679c8066c05d1caf"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a4d80e09565a5154e679c8066c05d1caf">&#9670;&nbsp;</a></span>RayPerceptionCastType</h2>

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          <td class="memname">enum <a class="el" href="namespaceUnity_1_1MLAgents_1_1Sensors.html#a4d80e09565a5154e679c8066c05d1caf">RayPerceptionCastType</a></td>
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<span class="mlabels"><span class="mlabel">strong</span></span>  </td>
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<p>Determines which dimensions the sensor will perform the casts in. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="a4d80e09565a5154e679c8066c05d1cafa379f74d4974147dbf7bb27dc58617a91"></a>Cast2D&#160;</td><td class="fielddoc"><p>Cast in 2 dimensions, using Physics2D.CircleCast or Physics2D.RayCast. </p>
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<tr><td class="fieldname"><a id="a4d80e09565a5154e679c8066c05d1cafa872cbb6a851e79ae22ad8378de2870e7"></a>Cast3D&#160;</td><td class="fielddoc"><p>Cast in 3 dimensions, using Physics.SphereCast or Physics.RayCast. </p>
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<a id="ad583e4111fa36e890e22d131c63f30f5"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ad583e4111fa36e890e22d131c63f30f5">&#9670;&nbsp;</a></span>SensorCompressionType</h2>

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<p>The compression setting for visual/camera observations. </p>
<table class="fieldtable">
<tr><th colspan="2">Enumerator</th></tr><tr><td class="fieldname"><a id="ad583e4111fa36e890e22d131c63f30f5a6adf97f83acf6453d4a6a4b1070f3754"></a>None&#160;</td><td class="fielddoc"><p>No compression. </p>
<p>Data is preserved as float arrays.</p>
</td></tr>
<tr><td class="fieldname"><a id="ad583e4111fa36e890e22d131c63f30f5a55505ba281b015ec31f03ccb151b2a34"></a>PNG&#160;</td><td class="fielddoc"><p>PNG format. </p>
<p>Data will be stored in binary format.</p>
</td></tr>
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